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Alien Arena 2009 7.33 for Linux |
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| Galerien dazu mit 13 Bild(er) |
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| Autor |
Alien Arena |
| Sprache(n) |
Englisch |
| Dateigrösse |
285,8 MB |
| Downloads / Traffic gesamt |
98 / 27,4 GB |
| Downloads / Traffic heute |
0 / 0 Bytes |
| Bewertungen |
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Alien Arena ist ein Kostenloser Singel & Multiplayer EgoShooter.
7.32 - 7.33 changelog
1 - Major performance optimizations.
2 - Automatic video setting detection on first run(improved).
3 - In game IRC client
4 - Access to player rankings and stats, and skill matchmaker
5 - Improved disruptor effects
6 - New map, Dm-Deathray
7 - Vastly improved antilag code
8 - GLSL shell effects
9 - Headshots
10 - Improved player skins and other gfx
11 - Various client and server bugfixes
7.31 - 7.32 changelog
Fixed critical bug when using Nvidia 191.xx drivers
Dynamic world shadows using shadowmaps
New map, dm-zion2k9
Splash damage now triggers hit indicator sound
New spawn effects
7.30 - 7.31 changelog
Revision: 1473
1. Added blowing leaf weather effect (type 3).
2. Cleaned up some ugly code in particles.
3. Removed redundant, useless c++ version of the map script loading routines.
4. Fog isn't drawn if density is zero(allows for weather effects without fog).
Revision: 1471
Fixed bug when going into menu with maps that had alot of grass/beams.
Revision: 1469
Dm-purgatory completed.
Revision: 1467
1 - near complete dm-purgatory, few tweaks remain.
2 - type 2 lensflares added.
Revision: 1463
Update oalinst.exe to version 2.0.7.0
Revision: 1462
Adds OpenAL device selection
Tunes OpenAL parameters
Various other sound improvements, cleanups
Deletes obsolete win32/snd_win.c
Revision: 1457
Fix doppler velocity initialization bug
Correct attenuation classification for announcements
Quiet some gcc "unspecified behavior" warnings
Revision: 1454
Massive code cleanup.
Revision: 1453
Fix bug with forgetting table sort order when selecting between 10, 20, 30, 40 or 50 results.
Revision: 1451
Much better working world shadows. Set gl_shadows 4 to test, note this is not nearly finished, or perfect yet, but there was good progress.
Revision: 1450
1 - cleaned up a few warnings and vars.
2 - added fraglimit, timelimit, and map to callvote commands.
3 - changed voting requirements. Must be at least 3 "yay" votes, and vote must win by 2 or more.
4 - Updated world shadow code, but this still is not working correctly, so it's deactivated.
Revision: 1449
Do not allow players to change names during votes.
Some work on world shadows, a little closer, but no cigar yet.
Revision: 1447
Added empty index.php for security in ip_flags web directory
Revision: 1446
Update of IP to country mappings from software77.net
Revision: 1445
More IP block to country mappings, mostly China and Russia ISPs
Revision: 1444
IP to country mapping updates including two huge new address blocks for China Unicom
Revision: 1443
Duplicate player names get renamed when entering server.
Revision: 1441
For outcast :) (archived some cvars).
Revision: 1440
Add OpenAL Version check and Sources statistics. Mod for MS VC9 compiler issue. Remove ref. to old menumusic location.
Revision: 1438
Added callvote. To disable, set g_callvote 0, it is on by default. This is in early stage, more to be added.
Revision: 1437
Misc. minor fixes:
1. More bouncing brass fixes.
2. Fix filename string declares per Gentoo patch.
3. Make generic "sv addbot" work in team games.
4. Remove redundant glFlush in Unix version.
Revision: 1436
If less than OGL 2.0, forget about glsl.
Revision: 1435
Added automatic detection of video settings on first run. Maybe we can do some CPU checks. For now, we just look at OGL version. If a card has OGL 2, it can be safe to assume the game will run reasonable on high settings. If it has OGL 3, we can assume it will run on highest. Below 2, we check the subversion, and if it's below 1.4, then we know that it cannot run GLSL so we set it to low. Might want to check for cases like intel cards where we can set it to lowest.
Revision: 1434
Better blaster sound.
Revision: 1433
1. F keys in map vote message.
2. Enhanced blaster effect(kind of like those novelty electro balls).
Revision: 1431
Removed some of the ancient hardware checks.
Revision: 1429
Fixed cvars with anisotropic filtering.
Revision: 1428
Allow leaves to be lighted according to real lighting(grass already had this).
Added anisotropic image filtering.
Revision: 1423
Implement VBO for meshes. Right now, it's only used for normalmapped meshes, when normalmapping is used. Otherwise, there is no effect as of yet, but this will change after a few issues are resolved.
Revision: 1421
Add VBO subsystem.
Rewrite particle, vegetation, and light volumes to use vertex arrays.
Optimizations in mesh, shadows, and other areas for fps increases.
Revision: 1420
Fixed duel scoreboard.
Revision: 1413
Further shadow optimizations. If card supports separate stencil, we use it, allowing for shadow volumes to be done in one pass instead of two.
Revision: 1412
Redid lerping optimization, now fixed bugs with array overwrite.
Revision: 1410
Optimization - normal, tangent, binormal calcs done at load time for bsp surfaces.
Revision: 1407
Yet more optimizations. We still need to address view weapon, as well as translucent entities having different shadow alpha, no biggie. Speed is getting closer to standard shadows, and this is probably as optimized as shadows can possibly be. We will need to do some optimizations in other areas to make up the difference, which is next on the list.
Revision: 1405
More shadow improvements. Meshes now can self shadow, as well as cast on other meshes. To - do this shouldn't be done on view weapon, as player shadow is on it alot and isn't pretty.
Some more optimizations. No longer lerping, as we have that from the mesh routines and save it off now.
Revision: 1402
Cleaned up a variety of warnings.
Revision: 1397
Final version of dm-saucer2k9.
Revision: 1393
Fix error handling for OpenAL device initialization. Correct OpenAL shutdown sequence.
Revision: 1392
Added dynamic light option to func_train(only purple flicker for now).
Added some the numerous alien props for dm-saucer2k9 - many more coming.
Small section of saucer2k9 for testing effects.
Textures for saucer2k9.
Revision: 1391
Better fix for security issue?
Revision: 1390
1. Change static url to dynamic for default download repo.
2. Galaxy - change all static urls to dynamic.
3. Fix security issue in menu.
Revision: 1389
Remove old screen sizing code, no games use this anymore, it's ancient junk that has no real purpose.
7.21 - 7.30 changelog
1. Rscript shader optimizations, fixed bug with flushing.
2. Fixed maxclients so that timedemo and other items can be run.
3. Added new textures and meshes for maps.
4. Added dm-deimos2k9.
5. Added realistic sun object.
6. Quake4 style explosion shockwave effect.
7. Added type option for vegetation shaders(grass and leaves).
8. Fixed and modified cvar r_speeds operation.
9. Added dm-warmachine2k9.
10. New scoreboards.
11. Rewrote mesh rendering routines, removed ordered iteration for non-legacy code.
12. Replaced all fixed function mesh per-pixel lighting routines with GLSL.
13. Removed Cybergirl until UV maps and animations can be fixed.
14. Changed lighting in player setup menu.
15. Added support for scrolling and glow effects for GLSL mesh shaders.
16. Improved accuracy of real-time lighting of meshes in GLSL.
17. New player model, Slashbot.
18. Much faster shadow rendering.
19. Fixed map voting string.
20. Low skill bots no longer user disruptors or vaporizers.
21. Added Mouse Smoothing(adaptive sensitivity).
22. Constrain overbrights to valid values.
23. Eliminate duplicate putenv() calls.
24. Updated blaster skin, fixed uv maps.
25. New HUD for AA2k9.
26. Ejecting brass now makes noise.
27. Add gl_showpolys.
28. Fixed some bad water normalmaps.
29. New player character, the Commander.
30. Added voice taunt system.
31. Fixed bug in func_rotating flags.
32. Rescaled Violator view weapon.
33. Added ctf-frost2k9.
34. Added dm-invasion.
35. Better culling of grass.
36. Fixed bullets endless bouncing in some cases.
37. Added water splash entity(misc_watersplash).
38. Added OpenAL 1.1 sound system.
39. Replaced all music with stero files.
40. Rocket, rocket launcher sound effects changed.
41. Vaporizor sound effect changed.
42. Disruptor no longer sends sound to entire level.
43. Added GLSL post process framebuffer effects.
44. Added explosion distortion(using GLSL FB effect).
45. Added pain distortion(using GLSL FB effect).
46. Added widescreen resolutions to non-custom list.
47. Updated menus with new options.
48. Added aoa-frost2k9.
49. Allow alt-fire to respawn players.
50. Added dm-chasmatic2k9.
51. Added normalmaps for vehicles, consoles, and powerup items.
52. Fixed bug with normalmaps getting gamma correction.
53. Added smoke to explosions, updated smoke effects.
54. Flag return for campers who die from anti-camp.
55. Resampled sounds that need to be upsampled.
56. Status explanations of video settings.
57. Added doppler effect setting.
58. Fixed bug with normals array being undersized.
59. Updated vehicle icons.
60. Added dm-command2k9.
61. Added Ogg-vorbis support.
62. Slight repositioning of beamgun.
63. Fixed menu bug with dynamic lights, bulletproof the menu from doing bad things with settings.
7.20 - 7.21 changelog
1. Fixed water fragment shaders.
2. Fixed bug with water caustics.
3. Added normalmaps for many textures.
4. Added alphamask support to non-shadered meshes.
5. Fixed bug with draw order of alpha surfaces and shadered surfaces.
6. Rebuilt maps - dm-dynamo2k8, dm-omega2k8, dm-crucible2k8.
7. New Cattle Prod map - cp-ribeye.
8. All level shots now colored.
9. Fixed bug with antilag.
10. Allowed standard vs full compensation with antilag.
11. Skybox cloud shader support added.
12. Added color options to steam effects(spawnflag controlled).
13. Removed unused legacy code in particle system, improved explosions blending.
14. Added vertical scrollbars to menu GUI, used with in-game server browser.
15. Added colored names support in server browser, and allowed servers to output them to query.
16. Greatly improved splash and spark effects.
17. Fixed bug with dynamic particle lighting and GLSL.
18. Added options for clients to change color of disruptor beams.
19. Added vegetation shader system.
20. Bots now get autoassigned teams, helps when rejoining team games when players leave to balance.
21. Added ejecting brass for chaingun.
22. Added sloshing water effect.
23. Added clock option.
24. Menu options for fov, showing fps, and showing clock.
25. Error checking in particle loading, to prevent crashes in cases of missing or damaged particle images.
26. Help section added to Galaxy menu, with useful links.
27. Mouse wheel support in in-game server browser.
28. Improved per-pixel lighting on meshes.
29. Added GLSL water shaders.
30. Stripped out old true reflective water code, impractical for a deathmatch game.
7.1 - 7.20 changelog
1. Added Invisibility powerup
2. Added reward system.
3. Reduced power of vaporizer, and increased spawn time of vaporizer to twice of other weapons.
4. Added weapon inventory display in HUD.
5. Shockwave weapon effects. Increased efficiency of several weapon effects.
6. New CTF flag effects.
7. Added rotating particle effects.
8. Fixed buffer overrun with ps.stats
9. Bots now use alt-fire in vehicles.
10. Haste and sproing greatly improved.
11. New death effects.
12. Bot node files only load at start of level, rather than previously when a player joins.
13. Noshadows option for static map meshes.
14. Fixed "disappearing ctf flag" bug!
15. Added tangent light space vector normalization to per-pixel mesh rendering.
16. Added level of detail system for player models.
17. Bounding boxes calc'ed at load time, performance increase.
18. Occulusion culling of entites, huge performance increase.
19. Added GLSL program management.
20. Added parallax mapping.
21. Added glsl normal/specular mapping for dynamic lighting.
22. Added glsl specular lighting.
23. Removed old fixed functions for dynamic and specular lighting on normalmaps. (some where broken anyway).
24. Changed some skin colors of players and weapons to be more visible(and eye pleasing).
25. Added new water shaders, so that mappers can fake reflections.
26. Added distortion shader to basic water(disabled due to some bugginess).
27. Vertex lerping no longer batched in separate loop, now done inside of texture mapping loop, nice peformance increase.
28. Anti-lag added, backwards reconciliation portion. More to follow.
29. Fixed a few video menu bugs.
30. New weapon icons.
31. Cvar's added to specify log and motd files.
32. Heartbeat's now only re-resolve master if it cannot reach it.
33. Faster image filtering.
34. Rscript optimizations using hash keys.
35. Removed flashlight code.
36. Added support for Linux/X11 clipboard.
37. Linux directory support.
38. Linux windowed mouse fixes.
39. Netname string made larger.
40. Fixed escape character removal in death messages.
41. Names no longer cut off in team scoreboard.
42. New glass effects, now uses a semi-true reflection.
43. Option to place player id's over players, as well as identify flags.
44. Rcon password changes - can now have spaces, and protection against overflows.
45. Fixed bug with random() that caused some dedicated servers to segfault in linux.
46. Rscript optimization - removed redundant loading in meshes.
47. New bloodstain effects using decals. Removed old stain code. Looks cooler, and performs better.
48. Added 3 new maps: Dm-liberation, Ctf-cryogenic, Tca-cryogenic.
49. Better bullethole effects.
50. Fixed fov bug.
7.0 - 7.10 changelog
1. Game path error checking in Galaxy browser.
2. Duel queues now correct themselves if errors occur.
3. Fixed cybergirl's weapon animations.
4. All BSP surfaces now render using vertex arrays.
5. Added contrast filter.
6. Removed unused image loading code.
7. Fixed bugs with botkick and player/bot client slot overlapping.
8. Added fade effects to menu.
9. Default model lighting now uses vertex normals.
10. Added Nymph's patch to fix linux warnings.
11. Removed all hardcoded static mesh code.
12. Added map voting(g_mapvote).
13. Map dm-furious2k8 added.
14. Map dm-eternal added.
15. Map dm-atlantis2k8 added.
16. Map dm-leviathan2k8 added.
17. Map dm-dismal2k8 added.
18. Map dm-turbo2k8 added.
19. Map dm-warmachine added.
20. Various static meshes and new textures added.
21. Added Strat's sdl threading sound fixes.
22. Added Strat's fixes for stack smashing.
23. Humans/bots get different icons in Galaxy.
24. New effect for rocket exhaust.
25. Dedicated servers now re-resolve master ip on each heartbeat.
26. Model animations in player menu now lerped, and independent of framerate.
27. Reflective surfaces now render correctly on all ATI cards.
28. Normalization cubemaps now render correctly on all ATI cards.
29. Sane limitations to normalization cubemap positioning.
7.0 - 7.10 changelog
New Content:
New Martian Enforcer
New Human Enforcer
New Lauren
New Martian Cyborg
New Cybergirl
New Rocketlauncher
New Flamethrower
New Chaingun
New Beamgun skin
New Disruptor skin
Dm-Turbo
Dm-Dismal
Dm-Aquous
Dm-Europa2k8
Dm-Titan2k8
Ctf-Europa2k8
Ctf-Titan2k8
Tca-Europa2k8
Tca-Titan2k8
Dm-Command
Dm-Zorn
AOA-Zorn
Ctf-Zorn
Dm-Corrosion
Ctf-Corrosion
AOA-Corrosion
Tca-Corrosion
New HUD gfx
New texture set Alien9
Engine Updates:
Added "none" option to HUD
Fixed problem with packet splitting(MAX_MSGLEN 1400 - was 2400).
Fix illegible server message issues.
Added mouse6, 7
Improved 2d gfx rendering
Repaired bloom.
Moved bumpmapping of bsp surfaces out of shader system, added normalization cubemap and specular map, now in realtime.
Added presets to video menu.
Added model specific gibs.
Glimp_shutdown fixed for dri system crashing.
Implementation of DATADIR/LIBDIR
Added .jpg support, replaced 512x512 .tga's with 1024x1024 .jpg's on most items.
Lensflares now smoothly fade in and out.
Single frame models now rendered as static vertex arrays.
Fixed bugs with CURL downloading interfering with UDP downloading in certain cases.
Added code to allow dynamic lights to affect rotation of normalization cubemap to create per-pixel shadows.
Gameplay Updates:
Weapons balanced -
Probe secondary fire nerfed a bit, now pushes as well.
Vaporizer radius reduced by 25%.
Beamgun primary fire reduced 25%.
Chaingun secondary fire reduced 25%.
Chaingun primary fire reduced by 10%.
Disruptor primary fire increased 25%.
Splash damage added to Disruptor(for tricking).
Chaingun kick angles removed and replaced with less obtrusive shaking.
Changed quad damage to double damage.
Added UT style dodging for left/right movement.
Fixed issue with the "no team" bug.
Fixed issue with client slots not being completely cleared when bots are kicked.
Bots climb ladders.
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