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Euro Truck Simulator 2 - Patch from any older version to 1.9.22



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What's new in this update:
1.9.22

Code:

Brand new traffic AI system;
Oculus Rift support (with the -oculus launch option - this will be improved in the future), now also in the retail version;
Early support for gamepad-controlled mouse cursor;
Improved handling of automatic gearbox (more gears, interaction with cruise control);
Improved compatibility with semi-broken prefabs used in mods;
Improved error handling in radio playback;
Updated defaults for the Xbox 360 controller in the input wizard to provide a better initial experience.

Models:

Scania Streamline improvements (model, textures, paint jobs, new parts and accessories) - you may need visit truck dealer and re-purchase some parts;
Volvo FH16 improvements (interior, wipers, shadows);
Iveco Hi-way improvements (dashboard computer, shadows);
Paintjobs are properly applied on add-ons in interior views;
Map improvements.

Sound:

V8 engine sounds for Scania R and Scania Streamline.

Update history:
1.8.2.5

Fixed crash with new Volvo in UK

1.8.2.3

All-new Scania Streamline truck model

1.7.1

Fixed crash on freight market when too many jobs were generated (mods only)
Fixed rare crash that sometimes happened with air horn usage
Fixed incorrect trailer placement when automatic parking was used in Trameri Warszaw
Fixed engine displacement volumes for Volvo and Iveco

1.7.0

All new Volvo FH and FH16 truck model

1.6.1

World of Trucks site launched
Photo Studio - includes Photo-mode and Screenshot Manager allowing upload of your best screenshots to World of Trucks
Online profiles - ability to connect your profile to your World of Trucks account
New Iveco Stralis Hi-Way sounds recorded from actual truck
Individual air-horn sounds
Realistic fuel consumption option
Adaptive automatic transmission option
Shorter jobs generation probability increased
License plate changes fixed
(1.6.1) Fixed crash when a truck uses addons from removed mods
(1.6.1) Increased length of input in UI related to World of Trucks accounts

1.5.2

Minimum requirement for Going East! DLC

DATA

Truck interiors appropriate for selected cabin type
Several new cars in the AI traffic
Lot of map tweaks especially in German/Poland area

CODE

Improved upgrade shop (addons and wheels handling, interiors) - you may encounter unexpected changes when shop is fixing your truck state
Fixed pedestrians disappearing
Fixed driver logs
Polished automatic gearbox logic
Consumption gauge and air pressure screen on Scania dashboard
Hazard warning made independent of blinkers

OPTIONS

Steering sensitivity slider range increased (both directions)
Steering non-linearity properly used with mouse
Added rumble stripe sound check-box so that it's possible to switch it off

1.4.12

Improved resistance to some kinds of mod conflicts
Added g_prefab_replace command simplifying rename of prefabs.
Fixed issues with advisor after teleport.
Fixed several possible instabilities.
Fixed positioning of some company trailers.

1.4.8

License plate system corrections
Interior animation fixes
Fixes to several tuning parts acting incorrectly
Improvements in memory system for better stability under heavy load
Traffic lights system fixes

1.4.1

VEHICLES

All new truck Iveco Stralis Hi-Way with tuning upgrades
Volvo: Fixed position of lights on the front grill, animations fixes, dashboard fixes, added oil indicator
DAF: fixed speed gauge display in UK trucks, fixed exhaust
Majestic: Fixed disappearing of the doorsteps
Renault: Fixed blinkers
Man: Fixed material issues
Fixed wrong lod on flat bed trailer
Overweight trailer: Fixed position of wheel and mudguards
Cistern trailer: Fixed position of wheel and mudguards
Log trailer: Added front white lights
Fix shadow casters for some upgrades
AI cars: the lamps are visible from greater distance at night
Fixed shader issues with auxilary lights for all trucks

SIMULATON

Reworked force feedback feature
Engine torque simulation improvements. Idle throttle and clutch changes.
Many new physical properties added to the simulation model. All dashboard gauges are simulation based now
Vehicle telemetry information is available to third-party applications using a first version of ETS2 Telemetry SDK. Pilot testing with kind help of www.fanaleds.com
There is config variable in console "g_pedal_clutch_range", that can tweak clutch pedal active area length. Range is 0.1 to 1.0 (default value is 1.0)
Fuel consumption during engine idle fixed

GAMEPLAY

Redesigned Job Market's job listing to be able scroll through all jobs
The speed limiter can be now disabled in Options screen.
Added Advisor warning messages related to retarder, parking brake and air pressure warnings are not shown when gear is set to neutral.
Added new optional control scheme where steering, accelerator and brakes can all be controlled by mouse
Ferry route length displayed in the job selection.
Loan installments are properly rounded up and displayed, improved timing of loan payments
Upgrade shop does not automatically discard everything with change of cabin/chassis. Only non-compatible accessories are removed
There is config variable in console "g_income_factor", that can lower job income of you and your drivers for more challenge. Range is 0.0 to 1.0 (default value is 1.0)
World map can be closed by same key that opens it (default key M)

MAP

Fixed navigation lines on UK variant roundabout
Hundreds map fixes, tweaking and prettyfications
A2 highway completed (as in real life 2 lane highway) including tollgates
New road leading south from Szczecin in Poland
Fix - added some no-weather areas placed under some bridges to avoid rain appearing there
Wrongly set border between France and Belgium fixed
Grass, terrains and rocks intersecting walls of some tunnels fixed
Tons of other minor map fixes

MODELS

Prefabs tweaking (improved AI flow somewhat, major AI rewrite is coming later)
Less steep quarry prefab to lessen weaker engine trucks having problems when going uphill
New small tollgates in Poland on A2 road
Fixed animations of various pedestrians

CODE

Asynchronous loading smoothes speed of resource loading resources, reducing overall lag and "spikes" for more even framerate
It is possible to skip the intro animation using a -nointro parameter
Fixed garage name in player truck relocation UI
Rain probability in both corner values ensures infinite weather duration
Weather can change after time fast forward
The save slot selection is shown after profile selection if there was problem with automatic load
There is config variable in console "s_rumble_enabled", that can enable/disable sound of rumble stripes on the roads
Increased range of non-linerity slider in controller option screen
Fix potential crash related to recent Nvidia Optimus drivers changes
Added more job-start autosaves
Improved robustness to mod removals
Improved behavior of input wizard
Improved efficiency of memory pool usage
Renamed game.log and game.crash files to game.log.txt and game.crash.txt
Improved behavior of non-widescreen resolutions while driving
Experimental support for triple-monitors. Controlled by r_multimon_mode cvar (0-disabled, 1-wide fov with ui on central monitor, 2 - three separate views). In the three-view mode it is possible to compensate for bezels using r_multimon_border_fov_* cvars
The game will reset jobs whenever it detects certain changes in data
Added Georgian language to the game

SOUND

Money sound played only on important events
Air brake sound fixed

STEAM

Game will pause when Steam overlay appears
Steam notifications are positioned on the opposite side of the screen than Route Advisor

MODDING

New sector based map format which supports simultaneous modifications by more than one user and local extensions as long they operate in separate sectors.
Many definition lists (e.g. types of AI trucks) can be now simultaneously extended by more than one mod.
As result of multiple changes it is now possible to have more than one reverse speed in modded trucks.

1.3.1

(1.3.1) several safety checks added to improve stability with unofficial game mods created for previous versions of the game
official licenses from Iveco and Volvo
ability to change the company name, logo or preferred brand
retarder (automatic or manual)
per-profile mod selection (can be overridden using -force_mods command line parameter)
support local currencies of each country in the game
gearbox accessory selection
new online radio stations (now up to 190 stations)
physics takes into account different weights for trailers and cargos
Renault Premium upgrades
Renault Magnum side-skirts are now an optional upgrade
hired driver log
hired drivers more likely to find suitable cargo on the way back
re-hired driver issue fixed
ferry fee is not charged to player for quick jobs
UK distances in GPS fixed
fixed memory leak when playing mp3 files using radio
improved handling of corrupted save files
improved resiliency to some types of corruptions caused by mod removal
fixed cabin blur during rain
over 200 map changes and fixes
several German roads thoroughly tweaked and prettyfied
bump causing damage on German A3 fixed
powerline columns in the middle of the road removed
gas station in Bremen
AI curves fixing on some prefabs
increased vertex buffer sizes to improve game stability with more detailed vehicle models
Product Key verification step added, only genuine keys in good standing accepted as of version 1.3+

1.2.5.1

DAF - added as new licensed truck brand
added command line parameter -nodx9ex which disables extended DX9 interfaces for compatibility with Xfire
support for Unicode characters
support for Japanese, Korean, Vietnamese, Chinese, and Bulgarian
enter your name in profile with non-ASCII characters
better automatic save/load system
fixes in registration plates for SK, NL, FR, I, S, BE, A
recreated lamps illumination of all trucks, trailers and AI vehicles
readjusted fatigue simulation
new gearboxes for each truck
adjusted steering
over two hundred individual map fixes and prettyfications, fixed weather areas, added new lamps to prefabs
several inaccessible roads removed from navigation system
bus added as AI vehicle in traffic
improvements of AI handling on prefabs - speed, acceleration, and braking
decreased Valiant dashboard brightness
route advisor's "running line" corrected
added extra tier to progress history - progress is shown up to level 150 now
skill screen doesn't pop up on level up anymore if there are no skill points available
rain probability slider added to Options
truck braking intensity slider added to Options
subtle improvements in HDR tonemapping

1.1.3

Improved handling of fatigue.
Stopping of advisor lines fixed.
Some potentially crashing issues fixed.

1.1.1

Hazard warning indicators are working with engine off.
Improved vehicle maneuverability.
Improved HDR tonality.
Cruise control disables on any action of the driver.
Fixed sunshafts missing with MLAA enabled in some situations.
Dynamic force feedback disabled when the game is paused.
Truck license plate management corrected.
Missing money in UK variant of "lite" Route Advisor fixed.
Wrong dashboard cruise control symbols corrected.
Wrong handling of double click on certain UI elements fixed.
Missing AI traffic on some low-end setups fixed.
Missing load/save screenshots for long profile names fixed.
Random trailer disappearing after truck upgrade fixed.
Missing navigation route after truck upgrade fixed.
Parking bonus is awarded correctly.
Total job distance computation corrected.
Fixed sound bursts of the environment-placed sounds.
Parking brake stick animation updated after setting value.
Map: signs tweaking, AI speed tweaking on some problem spots.
Fixed Majestic windshield wipers.


Dateiname: EuroTruckSimulator2_1_9_22_patch.exe
Eingefügt am 14.04.2014 um 20:33 Uhr

DSGVO

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